Thursday, 14 November 2013

Making Program Sandman


After finishing writing the script, I knew that I needed some help filming the project and to act as Daniel and The Wolf. I found help with two of my fellow students, Ian Gardener and James Dunn, whom I have worked with before on such projects as Fatale and A Better Place. We all work really well together, playing on each other’s strengths and helping with our shortcomings. After agreeing to help with one another’s projects we chose a couple of days to film, hired out some equipment and got started.

Normally on a project, I usually stick with simple equipment, such as a camera, video mic and a tripod. However due to the style of this project and the level of my skills, I planned on using more cinematic equipment for my production. For all of the scenes of Sandman, I used three lights to light the scene and to create a particular mood in different spaces. For example, the first dreams are bright and fun; hardly any shadows are seen in shot. While the suitcase dream and the final confrontation with The Wolf has shadows everywhere in shot, leaving only the characters and certain objects lit up in what appears to be a spotlight. Normally this sudden change in lighting style would be too extreme for a film, but it works for Sandman as it allows the user to feel like they are in a dream, where scenes and certain situations change. For the scenes where Daniel finds himself in a dark space, or the space between dreams, I used a led light to try and keep James lit, but still very dark. It was only in the edit did I found that the shot was too dark, so I had to put the brightness up.






Originally when I asked James and Ian to act in my film, I wanted James to play the wolf, as I felt he could pull off a menacing voice for the dialogue. However after talking with Ian, who felt that he would not be able to react well as Daniel, I let Ian play the wolf. I was not disappointed; Ian played The Wolf brilliantly by keeping his voice deadpan, empty of emotion, which left an disturbing feeling while listening to him. James was great as Daniel, acting the right emotion at the right time and letting him feel slightly unnerved with the scenes he played in. Even though having actual actors would increase the performance, I feel that James and Ian’s acting let the characters come alive.

The hardest scene to film and work out was the suitcase scene, as I had to make sure there was no chance of creating dead ends for the user when they make Daniel place one item at a time into the suitcase. Evening more difficult was editing the scene, making sure that every shot and possibility was available to the user. Naturally it took the longest to edit, to go over and make sure everything worked. The other scenes were quite simple to edit, as they worked like little films, lacking the level of interactivity from the suitcase scene. However when it came to create the annotations, I found that there was not enough shots in the edit to make the player pack the suitcase twice before activating the final sequence of that scene, so I had to resort to one attempt then the final sequence was played. However despite this slight set back, the annotations worked and were quite simple to assemble. If you would like to experience Program Sandman, simply click on the link below and enjoy.

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