Sunday, 27 October 2013

Creating Him and Her, an YouTube Annotation Video


A common piece of interactivity to find on youtube is videos that have annotations. Some videos would use this online tool for basic purpose, such as promoting other youtubers or providing a link to a song. However a common occurrence on youtube is these choos-your-own adventure videos. Videos such as Larry has a Spider on his Head and INSERT OTHER EXAMPLE let the user click on annotations to other videos that shows the result of their choice.  This kind of annotation video can be quite tiresome due to its basic functionality. Instead of creating an interactive narrative, they instead create a very basic game with limited gameplay, however annotation videos can help bring an interactive experience to YouTube, especially when done right.

Chris Bingham, a young filmmaker based on London used YouTube to help establish his career and to practice his skills in filmmaking. Last year he created an annotation experience called B.R.O.X, which was an annotation video that played out very similar to old adventure games, such as Escape from Monkey Island or Grim Fandango. At first, Bingham attempted to make the video different from annotation to be different by uploading it unfinished, allowing subscribers to watch the world and game grow with new elements of gameplay. These updates can be anything from a new character to talk to, being able to explore the desk in a room. Though what made B.R.O.X quite interesting to explore was because it did feel like a game. By creating B.R.O.X as a game instead of a choice based video, it grew popular interest and has currently 111,990 views in the past year. (Accessed 27/10/2013)

When we were required to create an annotation experience for Creative Media Practice, I was quite tempted to create some like B.R.O.X, an interactive mystery adventure game. However, my group and I wanted to try something different, so we decided to write a basic comedy about a couple trying to hide something from one another, with the user being able to choose which perspective to watch. That is the basis of the name, Him and Her.

Despite being happy with this basic structure, after having a word with our lecturers, we decided that we could do more to build this world. So we decided to add little elements of narrative exploration, where the user can click on an annotation to find out more about this two characters and how their relationship seems to function. For example, there is a shot where “Her” rushes into her bedroom to find something to wear and there are four teddy bears sitting on the floor, one small to the right and one quite big to the left. Each bear has an annotation. When the user clicks on one of these annotations, they will be taken to a video that show’s the couple having an argument, with “Him” usually being in the wrong. This implies that whenever the couple having an argument, “Him” would buy “Her” a teddy bear, the bigger the argument, the bigger the bear.

Despite how basic the project was, I enjoyed it the most; it was fun to see the possibilities that annotations present as a narrative experience. By allowing interactivity to help explore a narrative, instead of getting through to the next stage in these “choose your own adventure” videos, one can create a far more interesting experience for the user, leaving them feeling satisfied and awarded for clicking on an annotation instead of annoyed when they choose the one wrong. With work and imagination, YouTube annotations and other interactive software like Isadora can provide the great combinations of film and digital games, that experience of interactive cinema.

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